Hello!
I'm using the NDI Unreal Engine SDK v3.8 with the Unreal Engine 5.6 plugin and I have NDI Runtime 6.2.0. My OS is Windows 11. When I add an NDI Receiver actor into my Unreal Project, and select the active NDI stream as 'Connection', then hit 'Open', all I get is a red screen. The NDI source name is correct. I've tried this with NDI output from several sources and have verified that they're working in Studio Monitor.
I've had this setup working with old versions. Any guidance would be greatly appreciated. Thanks!