I have a problem capturing the signal from one of my computers. Here is our setup:
In our virtual production stage, we have a LED wall which get its content from a Render NODE (Nvidia ADA 6000) - Content is then controlled by Unreal Engine from another computer.
I want to capture the Render Node output to a third computer. That computer manage to capture from the Unreal Engine computer, but from the Render Node it only get a black image - why is that?